Sorry, this game does not support character customisation. The protagonist's look will change, towards the end, if the player makes specific game choices.
That sounds kinda cool, too - since it makes those choices even more meaningful. I think your system of also hinting on how which choices affect which stats/traits really helps with that.
It would be nice if "feminine" and "masculine" were not explicitly bound to appearance though - since I have made the experience, that "rough looking" guys can still be extremely sensitive and have quite a few "feminine" qualities, too. And, after all, pain-resistence is one of those (if women had the pain tolerance of men, they might die a lot more often from child-birth or at least faint during it from the pain and require c-sections because of it to bear their children) - even though it's often falsely attributed to "hard men" (which is bs, of course).
So, since stories always enforce or challenge/inspire certain concepts in those listening/reading/playing through them, it would be really quite awesome to have this reality-based complexity in human personalities somehow represented. Especially since your dystopian, post-apocalyptic environment seems quite plausible and realistic, too. I'm gonna be curious to see where you're gonna take this beautifully rendered (love the atmosphere) and intricately thought-through gameplay of your piece of art.
Very intriguing really - especially seeing so many diverse characters, too. Yet, we humans are also diverse within each ourselves - which is making Life more exciting on the one hand, but sometimes also more exhausting and even devastating since too many seem to try and conform to what they think is "expected" of them and not grow to dissolve their own "inconsistencies" within themselves and appease this inner war between head/mind and heart/emotions by understanding that emotions are a "biological feedback projection" for our own values, expectations and needs.
Cheers and looking forward to the next/first chapter (after the enticing Prologue)
The physical modification changes are independent of the fem/masc scores. Players can be high in both fem and masc scores, though it will be at the expense of the other stats - If the player chooses to role play instead of optimizing. Chapter 1 will reveal more of the game design, thanks for playing!
When is Android gonna get released? Been trying playing the windows version with Joiplay (renpy player) but with no luck because the app is only stuck on loading screen and then will exit . :( so my only hope now is for the android version to get released.. :(
I'm so sorry that the Android build did not work out - too many bugs and it will require parallel development from the other platforms. After the game is completed and I have enough resources, I might try engaging another programmer for Android build.
aw thats too bad. :( can i ask a favor? Can you guys please put .sh file inside the windows version? Because usually, there are 3 extensions are included when it comes to Renpy window games there are: .sh .py and .exe
This file only has 2 the .py and .exe
Maybe if .sh is inside, the game will work on Joiplay? So that us, android users can still play the window version on our mobile phones. Thank you! 😊
I've only just started playing this but I have to say I love it so far, tho I'd really like to have a button to hide the text box like there normally is in renpy, a scroll back would be great too, but I get it if you don't want that for chose sake or something, it would just be nice. but the pictures are so beautiful some time I'd really like to see the whole thing unobstructed.
Thanks for the feedback! Let me speak to the programmer about hiding text box. Unfortunately, roll back cannot be done due to scripting clashes with the game.
Sry, Kirk is the guy with the towel. Erland is the man on the bike. They are the main love interests. You can read more about them in the Prologue Main menu under 'Factions'.
Ok so i've finally started and i had to stop because wow...this game got me emotional with all the family bonding and stuff. it threw for a loop, i was enduring it and then boom family dinner with that sweet, yet sad song playing. this game is exceeding my expectations and i love it so far. The men are fine as hell, the ost are all amazing, the story surprised me but as tragic as it is i love it. Also loving how interactive everything is (love me a good choices matter story) . Good job im so looking forward to the future of this.
Where can i find the ost that played at the family dinner?
This is genuinely the most exciting adult game demo I've ever played! Thanks for you're hard work. You're patreon link (https://patreon.com/KKChar) doesn't seem to work, could you drop another one?
I'm so sorry... the android build didn't work. The programmer says it will require a separate project by itself because the level of customization needed is significant.
Unfortunately the Tyrano-Script-Game(s) like this one doesn't work with WINE (WINdows Emulator) on Linux - and when it doesn't have a Youth Protection Rating, it might also not be available on Steam in my country, if it's available there.
It would be cool, if the Tyrano-Developers would provide a Linux-Version finally, but I've seen the Discussions on Steam and it's still not there or problematic for users, sadly.
(Steam-Deck also runs Linux, btw.) If anyone has tips how to maybe get it to run via Lutris/WINE, please answer to my comment and thanks in advance! <3
Ah, it worked pretty awesome now with Ren'py <3 Only had a bit trouble clicking anything in the Bedroom in the first scene there. But since it eventually worked, I didn't mind and could enjoy the rest of the story.
Would be nice to have more saving slots though (unless there are a lot more in the paid version, of course) ^_^ But glad it works now *yay*
The demo is incredible and Looking forward to the next chapter,I love the music and the set of the background of the game. By the way, I hope there will be some rollback option and more details of things when in bag, like their names. Thanks.
Thanks for playing! Tooltip will be implemented for ren'py but not the roll back option because the scripting is incompatible with crafting. Saving game will be easier, and other UI improvements will be made as well.
playing the demo and using the guide, I became stuck trying to get to backyard and can not progress. I click when the pointer appears on the left side of the screen and nothing happens.
Hi there, the current Tyrano build may have some bugs on scenes / CGs not loading properly for some players. The Ren'py version should be out by this weekend - it will be more stable with clearer UI.
I am very much enjoying this game so far from the characters to the lore to the atmosphere and music of the game! I hope to be able to see more of this project.
One major are I would explore is updating the UI a bit. The markers to move from one location to another is difficult to determine, so I found myself going back and forth and even pressing the same places over and over again trying to go to a specific place. The menu at the bottom is also a bit small that it is difficult to read. While I mentioned I enjoy the music, I wish there was more! Even just the average scene it would be much better with some small background noise so it is not entirely silent. If you did not have this for game development reasons, I completely understand but I do miss having a reverse option to go back just in case.
Great job so far, and thank you for making this beautiful game!
Hi there, thanks for playing! Most of the UI issues will be addressed in the Ren'py. The reverse option may not be possible because later, the game will have a heavy crafting element (incompatible scripting). The locations will be labeled, sound effects should be persistent, and the UI text will be bigger and more readable.
Awesome, thank you! I completely understand on the reverse option not being possible. I wish you the best on this game, looking forward to seeing more!
I was using it. I just couldn't figure out what to click for the Will. it was the book in the Hall. I'm not the best at finding items in these things ;) Great artwork so far! An interesting world, I look forward to finding out more about all the people we meet.I hope you'll be able to continue the great work.
Hi Vinglo, this game is still in its early stages of development. This post was meant to gather feedback. I will announce the updates for the entire game release when I get a better sense of the timeline. In the meantime, I will release the game by Arcs or Chapters on Patreon.
Hallo, KKChar, I am so happy to find your game. Congratulations to your demo. I found it very promising, you have fresh ideas and good taste, the story doesn't seem to be superficial like many others, and although sometimes there could be risk not to became too much "schematic" or "naive", I believe your aspirations are high. I am glad to read you are going to swith on renpy, there are many useful funcionalities. I am also very happy to lear that ted developer of BoundByNight is offering you help. He is a very estimated developer. Please, let me know, when you make another progress with your game and open your patreon page. I will gladly support. Thank you, stay well and, please, keep your charming work!
Hi there! I'm working on the non-technical aspects of chapter 1, asset creation, game design etc. Progress will be slow because of the migration - the existing game structure needs to be overhauled as Ren'py workflow is different from Tyrano (e.g. they do not automatically resize assets, differences in native functions, acceptable format etc).
I wasn't really expecting this game to be this good. It's really immersive and its lore is quite fascinating, I just really feel like the trip to the end of the demo is quite fast and it could have been a little more developed to show more things about this world.
Anyway, overall I'm really excited to play upcoming updates.
Have you considered to create a Patreon? You will get more visibility that way.
Thanks for playing the demo! Originally I had intended for it to be longer to introduce all 9 LIs, the Valley, and their customs (mid Chapter 1). But I had to trim it to meet up the upload requirements (1GB), and Tyrano also got a bit unstable.
Some of the players here suggested Patreon too. I paid a programmer to migrate the demo for me to Ren'py. After that, I would need to see how steep the (Ren'py) learning curve is for me before deciding how to proceed with developing this game. I posted here to get some targeted feedback, and the community has given me great ideas on improving the UI/UX.
Hey there, KKChar. On Ren'Py, you're doing a few things with clickable images for navigation and so on that are beyond my skillset, but RenPy is generally considered to be a very creator-friendly platform (part of why it's so popular). There are also a lot of great Youtube video tutorials. If you're on Discord, I also recommend checking out the "Homotextual Gaming Guild" server; it's a collection of VN devs (Young Marcus, Grizzly Grove) and they have a tech-talk channel where I'm sure you could get some LGBT-friendly support and guidance. If you have trouble finding it, DM me on Discord and I'll send you an invite. Just be careful about over-extending yourself and burnout!
This was really good. Seems very ambitious. I just kind if wish some of the masculine guys also liked masculine guys, but most seem to prefer femininity which seems to be the way to go or you get locked out of many paths. It would also be nice to know what some of the items in the inventory are because it can be hard to tell by the small picture.
Thanks for playing and the feedback! I'm experimenting with a new genre and game mechanics. I will see how that works out. I'm working with a Ren'py programmer to rework the inventory/crafting system, and address other UI issues the players raised.
Even following the guide I couldn't seem to activate the second Borge CG, Jostein's memories has a file that shows up as broken, and what does the feminine v masculine stat do exactly? Does it affect physical appearance/attributes/social interactions? And last I did the demo but I'd like to try playing the full version of what's there is there a version for purchase with more content or just the current demo?
Hi thanks for playing! I tested the Jostein memory gallery it works for me. Can you pm me with a screenshot? KKChar#8256
Sry the walkthrough was misleading - for Borge, you would need to get the archery test perfect and fire the arrow in the dark/night (you have to impress him!). The 2nd CG will not show if you wait for daybreak and fire. Also, check if you have red flowers in your inventory when you select the use red flower option.
If you check out the factions at the title page, each LI has different masculine/feminine preferences. For the demo CG, only Jostein has a feminine requirement to unlock CG. Otherwise, you will need to meet a minimum fem/masc level to enter into a relationship with them. Physical appearance changes will impact on fem/masc score later in the game, but high fem/masc score will not change your appearance. Becoming transgender or becoming hyper-masculine is tied to specific game choices in late game.
Currently, there is only the demo. I intend to publish by chapters (9 in total).
I did't activate the 2nd Borge CG either. I shooted the arrow in the night, grabbed Tomas, and had red flowers. But I can see the Borge's picture (including 2nd CG) in the memory gallery before I first played.
Hi Atuan, Borge second CG is unlocked when his affection for you hit 35 (means that his affection for you is increased twice). Did you get that in game?
Yes, Borge's affection upgraded twice. But I didn't activate the CG scene throughout the game. Also before I played the story, I checked the game interface including the memory gallery, Borge's picture already unlocked.
Hi Atuan, in that case, it might be a Tyrano bug. Not to worry, as the game will be migrated to Ren-Py later this month. This problem, along with other issues should be resolved.
Thanks for the interest! I'm talking to Renpy programmers to see if the feedbacks so far are doable. If it works out, multi-platform deployment should not be an issue.
I would like to share more thoughts and suggestions. Again, any innovations, corrections and additions are more work. But the developer wants feedback and suggestions - I've been allowed to open my mouth and I'm doing it. Again, this is not something that needs to be dealt with urgently, and I do not want to upset the author in any way - I am not an expert, these are just amateur observations and thoughts.
1. Change fonts in buttons and title. Later it will be possible to stylize them and find on the net some beautiful ones that look like runes, for example.
2. I guess you can hide all the buttons in the big one, like a stone tablet, scroll or notepad or other object - when the player clicks on it, the buttons will unfold on the screen either vertically (in a column) or horizontally (in a row). This avoids the problem of buttons blocking too much beauty on the screen - when hidden, they block almost nothing.
3. Add the ability to open this menu of buttons when moving between locations. Now it is only available in dialogues, and this is a bit uncomfortable.
4. Add pop-up labels (tooltips) to all foot icons (change locations) explaining where these icons lead.
5. Add an undo option to choices. For example, I have the ingredients for all the essences, but I don't want to craft any - if I click on the chemical instruments (alembic, retort, etc.), the game offer me to create the essence with no option to refuse.
6. Add a task log, where both the task itself and specific details will be indicated. For example, the task "I need to prepare a salve" and the explanation "For the salve I will need the following ingredients: ..." and you can even add new details that you can learn from one of the characters, for example, "Never use sugar instead of honey".
7. It may be appropriate to change the trading screen. I was confused at first when I went to the market and couldn't interact with anything other than the letters in the center. The images of items for buying and selling both on the trade screen and in the inventory are very small. I don't have very good eyesight, so it was hard to see the icons and be sure what they were and what they might be used for. There was a good suggestion here to add tooltips when hovering over item icons in the inventory or other UI windows.
8. After pressing the skip text button, the game starts to automatically scroll the text at a very high speed in all dialogues and scenes, which is why the skip cannot be disabled (or it's just difficult). Perhaps there is a button on the keyboard for this by default, but the player cannot find out the control anywhere in the game. A solution needs to be found. Options:
a) reduce the message skip rate or add a configuration that allows you to flexibly adjust the message skip rate - the one that exists now is already extremely high;
b) limit skipping messages only to the dialog in which it was enabled (new dialogs, scenes and texts will start without automatic skipping);
c) remove the skip text button and leave the automatic text scrolling, but make the automatic speed more flexible in the settings - x2, x3, x4, x5, x6 (this will allow you to use the automatic function for quick skipping).
There are probably other solutions, but I haven't come up with them.
9. Frequent change of poses of characters during a conversation is a plus, it gives dynamics and goes well with 3D graphics, you need to use it more often (for comparison, 2D graphics are much better combined with immobility; 2D - "frozen" comics, 3D - live and moving theater). For example, the scene when Britt gets dressed at the beginning of the game while talking to Borg looks great, thanks to a good change of poses - more like this is needed. From an erotic point of view, this scene also looks beautiful. A turn of the head, a slight change in posture - all this will be a plus in different dialogue scenes.
10. Now the facial expressions are fine, and I don't see the point in doing much more expression - it can ruin the narrative and make it comical. The ending of the demo is a little blurry - immediately after dinner, the scenes move at a frenetic pace; backgrounds, places and people change over and over again. I guess it's because the author wanted to show the idea of "to be continued". Therefore, it would be great if in the future both this fragment (the beginning of the first chapter) and the subsequent narrative went a little more smoothly.
That's all. I don't have any other comments or questions yet.
Thanks! Great suggestions - some of them I can fix on Tyrano, more varied poses etc. I would need to speak to a Ren-py programmer to see if the rest are implementable (cost and time wise). Thanks again, for taking the time.
The new fonts and cursor are fascinating. Love them! The size of the buttons in the dialog box is a bit small, perhaps there is a way to either make them bigger or add a slider in the settings to change the size of the buttons and fonts in dialogs for people with poor eyesight.
Also, the location change buttons have become quite tricky and mischievous. You altered them in a very interesting way - unexpected but original. It doesn't seem to be what I had in mind, but it's also what I wrote. It's still hard to figure out where a player is going, but at least the signs are different now.
I can't say anything about the change of gender. I was originally interested in the game because of the gay theme, I'm not attracted to women. So I have zero interest in the breasts of the feminine protagonist. Despite the fact that I have often been mistaken for a girl since childhood, and the fact that I strictly adhere to the "receiving" role, I have never had any desire to change gender. There is a chance that I will drop half of the game's routes at once just because I am not interested in an outcome in which it turns out that I played an otome. And I don't know anything about transgender topics: for example, if a guy became a girl, but dates guys, doesn't that make her straight in the end? I don't know.
The changes on the body under the skin of the masculine protagonist also cause mixed feelings. It looks beautiful and frightening at the same time. Although I find the idea of changing the character's appearance interesting, I catch myself thinking that ultimately I'm only interested in routes that won't contain any triggers. And that ends up discarding the masculine ones, too, even though I'm extremely attracted to men (not muscular ones, though).
Either way, I'm still interested in the game. I am surprised by the enthusiasm and unusual ideas of the developer.
Hi there, thanks for your great feedback! The option buttons will be bigger in the Ren'py version (especially so, for the mobile/Android players). Label/tooltips will also be added for locations in the Ren'py version update. If budget/time allows, the crafting/trading system will be improved too. Version 0.1 demo is a quick fix in Tyrano so that I don't have to update the assets separately in Ren'py later.
The gender/physical change is optional and is a small part of the game/specific endings in the later chapters. Players have to pursue a particular route to transform physically. It is entirely skippable.
This is an amazing start. Great work! Love the originality of the setting, the writing is clean and edited, renders are very solid and often stunning, I can't wait to see what else you do with this. Found out about this on my Discord channel and am going to pimp it on Twitter. Best of luck with your project!
I join the chorus of praise, this is a terrific start. Everything clicks: the original spin on the postapocalyptic setting, the music, the story and characters, the excellent graphics.
A couple of remarks, also suggested by other users:
1) the cursor is indeed not too practical, it's not always clear what you click on. On a related thing, it would be great if, when you hover on an item especially in the inventory, the game tells you what it is. This is particularly obvious when you buy stuff, as it doesn't say what are the things you can buy if you go over them with the mouse.
2) with so many characters (9 just for the love interests!) it's very easy to get dispersive, trying to do a bit for everyone so that the overall progress is slow. I'm pretty sure you know that but please be aware of the balancing act in the updates.
3) will there be explicit sex scenes throughout the game?
4) another question about the masculine-feminine. When a character is described e.g. 'more attracted' to feminine qualities, does it mean that if you have predominantly masculine qualities you still have a chance to go on his route but you need higher attraction threshold or something like that? or there is for example a limit to how much masculine you can be to have a route on that character? (I can explain with examples, I'm not sure I've been extra clear!)
5) you mentioned in other answers that you struggle a bit with the limitations of the platform you're building the game on (Tyranobuilder), are you thinking of changing it or doing something about it?
6) just to know, how will the funding work? Is the demo free and the next updates for people paying, like on Patreon? I'm happy to pay, for this product, I just wanted to hear what your plans are.
7) about other sites: I agree with others that it can be useful. One of the best ways to reach the maximum amount of people is probably F95Zone (where a page for Ergi already exists), but one has to be able to filter away the obnoxious voices (the community is generally fine but there are the occasional annoying people and the mods don't do much about it). Patreon of course is the next step but it might help having a decent base of people that could support the game before going there (not sure about this, but surely helps).
1. I will work on the control issues. Hopefully, migrating to Ren'py will resolve this.
2. I intend to update by Chapters (similar to Telltale game structure) instead of by character routes. All of the "romanceables" are integral to the plot, whether the player dates them or not. Hopefully, I can pull this off.
3. The game focuses on relationships (romantic/sexual or otherwise). The explicit scenes come later as part of the story/plot.
4. The player needs to meet relationship score thresholds (different for each character/personality). You don't need to be transgender to enter into a relationship with them. Though some game endings are specific to this choice.
5/6/7. I had initially intended for the game to be free. But that might not be possible if I had to do this on Ren'py and publish consistently. So I will probably gather the feedback, size up the scope, and decide how to fund this project. Will be great if you knew where I could find/speak to reliable Ren'py programmers. Thanks for the advice!
thanks! sounds like you have a plan, I'm curious to see how it unfolds.
A suggestion, I think some consistency (or at least not too spread out in time) in publishing would be very much appreciated and I also think people would be happy to contribute for such a project considering its reception (just manage your expectations, I'm afraid -think more of a help, not a full time job :D )
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Is there any feature that allow us to tweak the appearance of the protagonist a bit? e.g. hairstyle, skin color
Sorry, this game does not support character customisation. The protagonist's look will change, towards the end, if the player makes specific game choices.
That sounds kinda cool, too - since it makes those choices even more meaningful. I think your system of also hinting on how which choices affect which stats/traits really helps with that.
It would be nice if "feminine" and "masculine" were not explicitly bound to appearance though - since I have made the experience, that "rough looking" guys can still be extremely sensitive and have quite a few "feminine" qualities, too.
And, after all, pain-resistence is one of those (if women had the pain tolerance of men, they might die a lot more often from child-birth or at least faint during it from the pain and require c-sections because of it to bear their children) - even though it's often falsely attributed to "hard men" (which is bs, of course).
So, since stories always enforce or challenge/inspire certain concepts in those listening/reading/playing through them, it would be really quite awesome to have this reality-based complexity in human personalities somehow represented. Especially since your dystopian, post-apocalyptic environment seems quite plausible and realistic, too.
I'm gonna be curious to see where you're gonna take this beautifully rendered (love the atmosphere) and intricately thought-through gameplay of your piece of art.
Very intriguing really - especially seeing so many diverse characters, too. Yet, we humans are also diverse within each ourselves - which is making Life more exciting on the one hand, but sometimes also more exhausting and even devastating since too many seem to try and conform to what they think is "expected" of them and not grow to dissolve their own "inconsistencies" within themselves and appease this inner war between head/mind and heart/emotions by understanding that emotions are a "biological feedback projection" for our own values, expectations and needs.
Cheers and looking forward to the next/first chapter (after the enticing Prologue)
The physical modification changes are independent of the fem/masc scores. Players can be high in both fem and masc scores, though it will be at the expense of the other stats - If the player chooses to role play instead of optimizing. Chapter 1 will reveal more of the game design, thanks for playing!
Cool! That sounds amazing! <3
'Looking forward to it excitedly then! <3 ^_^
When is Android gonna get released? Been trying playing the windows version with Joiplay (renpy player) but with no luck because the app is only stuck on loading screen and then will exit . :( so my only hope now is for the android version to get released.. :(
I'm so sorry that the Android build did not work out - too many bugs and it will require parallel development from the other platforms. After the game is completed and I have enough resources, I might try engaging another programmer for Android build.
aw thats too bad. :( can i ask a favor? Can you guys please put .sh file inside the windows version? Because usually, there are 3 extensions are included when it comes to Renpy window games there are: .sh .py and .exe
This file only has 2 the .py and .exe
Maybe if .sh is inside, the game will work on Joiplay? So that us, android users can still play the window version on our mobile phones. Thank you! 😊
Alright, I'll run it though with the programmer.
From prog: Joiplay does not support Windows APIs or Js code. Try the Linux version, it has .sh file so it might work for them.
I've only just started playing this but I have to say I love it so far, tho I'd really like to have a button to hide the text box like there normally is in renpy, a scroll back would be great too, but I get it if you don't want that for chose sake or something, it would just be nice. but the pictures are so beautiful some time I'd really like to see the whole thing unobstructed.
Thanks for the feedback! Let me speak to the programmer about hiding text box. Unfortunately, roll back cannot be done due to scripting clashes with the game.
Who's the guy with a towel on the newly added pictures? Does he has/or will have a route? What about the biker, does he has/will have a route too?
Kirk is one of the 9 main love interests! His arc will start in Chapter 1,
Who is Kirk?
Sry, Kirk is the guy with the towel. Erland is the man on the bike. They are the main love interests. You can read more about them in the Prologue Main menu under 'Factions'.
So, both the Kirk and Erland are the main love interests? That sounds fantastic!
Ok so i've finally started and i had to stop because wow...this game got me emotional with all the family bonding and stuff. it threw for a loop, i was enduring it and then boom family dinner with that sweet, yet sad song playing. this game is exceeding my expectations and i love it so far. The men are fine as hell, the ost are all amazing, the story surprised me but as tragic as it is i love it. Also loving how interactive everything is (love me a good choices matter story) . Good job im so looking forward to the future of this.
Where can i find the ost that played at the family dinner?
Glad that you liked it! I think the artist name is Serge Quadrado. Will do a proper credit roll for the music in Chapter 1.
Your patreon is not linked properly on the page for this game in case you were not aware, it just shows up as "script async="" src="https://c6.patreon.com/becomePatronButton.bundle.js"></script>
Thanks! I fixed it
i realized, did the homepage get changed?
Yes! I updated the page with the prologue ren'py build :)
Once I get a job and a bank account you will be my first patreon subscription. Thank you for making this intriguing and exciting game.
Thanks so much for the support!
This is genuinely the most exciting adult game demo I've ever played! Thanks for you're hard work. You're patreon link (https://patreon.com/KKChar) doesn't seem to work, could you drop another one?
still in development i believe
Hi there! The Patreon page has just been launched :)
Hi, the link should work now! Thanks for the support
not android yet?😢
I'm so sorry... the android build didn't work. The programmer says it will require a separate project by itself because the level of customization needed is significant.
any update for mac demo?
Just launched! Check it out!
Unfortunately the Tyrano-Script-Game(s) like this one doesn't work with WINE (WINdows Emulator) on Linux - and when it doesn't have a Youth Protection Rating, it might also not be available on Steam in my country, if it's available there.
It would be cool, if the Tyrano-Developers would provide a Linux-Version finally, but I've seen the Discussions on Steam and it's still not there or problematic for users, sadly.
(Steam-Deck also runs Linux, btw.)
If anyone has tips how to maybe get it to run via Lutris/WINE, please answer to my comment and thanks in advance! <3
Hi there! A Linux build has been posted :)
Ah, it worked pretty awesome now with Ren'py <3 Only had a bit trouble clicking anything in the Bedroom in the first scene there. But since it eventually worked, I didn't mind and could enjoy the rest of the story.
Would be nice to have more saving slots though (unless there are a lot more in the paid version, of course) ^_^ But glad it works now *yay*
Hi there! Thanks so much for the support. I will be launching my Patreon page and the ren'py update in the next 1-2 days :)
Hello! I've posted the link to my Patreon page, do check it out :)
The demo is incredible and Looking forward to the next chapter,I love the music and the set of the background of the game. By the way, I hope there will be some rollback option and more details of things when in bag, like their names. Thanks.
Thanks for playing! Tooltip will be implemented for ren'py but not the roll back option because the scripting is incompatible with crafting. Saving game will be easier, and other UI improvements will be made as well.
playing the demo and using the guide, I became stuck trying to get to backyard and can not progress. I click when the pointer appears on the left side of the screen and nothing happens.
Hi there, the current Tyrano build may have some bugs on scenes / CGs not loading properly for some players. The Ren'py version should be out by this weekend - it will be more stable with clearer UI.
Does this game have any animated scenes?
Hi there! Currently, animated scenes are not part of the development plan. Will see how it goes :)
I would love to buy it if does at any point in the future.
Only have the demo version?
Hi there! This game is still being developed and will be released in parts on Patreon. Chapter 1 Arcs should be available in July.
I am very much enjoying this game so far from the characters to the lore to the atmosphere and music of the game! I hope to be able to see more of this project.
One major are I would explore is updating the UI a bit. The markers to move from one location to another is difficult to determine, so I found myself going back and forth and even pressing the same places over and over again trying to go to a specific place. The menu at the bottom is also a bit small that it is difficult to read. While I mentioned I enjoy the music, I wish there was more! Even just the average scene it would be much better with some small background noise so it is not entirely silent. If you did not have this for game development reasons, I completely understand but I do miss having a reverse option to go back just in case.
Great job so far, and thank you for making this beautiful game!
Hi there, thanks for playing! Most of the UI issues will be addressed in the Ren'py. The reverse option may not be possible because later, the game will have a heavy crafting element (incompatible scripting). The locations will be labeled, sound effects should be persistent, and the UI text will be bigger and more readable.
Awesome, thank you! I completely understand on the reverse option not being possible. I wish you the best on this game, looking forward to seeing more!
not available for android yet?🤕
Hi there, Android version should be available end of this month. Slight delay on the programming side.
will there be a mac version
Hi there, Mac version should be available end of this month. Slight delay on the programming side
It looks very promising and the reviews below are encouraging. I am however stuck at the beginning. I can't find how to make the will.
Thanks for playing! Have you checked out the walkthrough?
I was using it. I just couldn't figure out what to click for the Will. it was the book in the Hall. I'm not the best at finding items in these things ;) Great artwork so far!
An interesting world, I look forward to finding out more about all the people we meet.I hope you'll be able to continue the great work.
Hallo, When will the official edition be released
Hi Vinglo, this game is still in its early stages of development. This post was meant to gather feedback. I will announce the updates for the entire game release when I get a better sense of the timeline. In the meantime, I will release the game by Arcs or Chapters on Patreon.
Hallo, KKChar, I am so happy to find your game. Congratulations to your demo. I found it very promising, you have fresh ideas and good taste, the story doesn't seem to be superficial like many others, and although sometimes there could be risk not to became too much "schematic" or "naive", I believe your aspirations are high. I am glad to read you are going to swith on renpy, there are many useful funcionalities. I am also very happy to lear that ted developer of BoundByNight is offering you help. He is a very estimated developer. Please, let me know, when you make another progress with your game and open your patreon page. I will gladly support. Thank you, stay well and, please, keep your charming work!
Thanks so much! The community has given me great advice and support.
Awesome demo, I look forward to seeing the game as it develops further!
Thanks! Glad that you liked it.
I loved the demo keep it up. Is there only one person making the game?
Haha yes, I'm afraid so for now. Will probably go on Patreon and hire a programmer to do the coding.
has development halted until the renpy version is finished?
Hi there! I'm working on the non-technical aspects of chapter 1, asset creation, game design etc. Progress will be slow because of the migration - the existing game structure needs to be overhauled as Ren'py workflow is different from Tyrano (e.g. they do not automatically resize assets, differences in native functions, acceptable format etc).
I wasn't really expecting this game to be this good. It's really immersive and its lore is quite fascinating, I just really feel like the trip to the end of the demo is quite fast and it could have been a little more developed to show more things about this world.
Anyway, overall I'm really excited to play upcoming updates.
Have you considered to create a Patreon? You will get more visibility that way.
Thanks for playing the demo! Originally I had intended for it to be longer to introduce all 9 LIs, the Valley, and their customs (mid Chapter 1). But I had to trim it to meet up the upload requirements (1GB), and Tyrano also got a bit unstable.
Some of the players here suggested Patreon too. I paid a programmer to migrate the demo for me to Ren'py. After that, I would need to see how steep the (Ren'py) learning curve is for me before deciding how to proceed with developing this game. I posted here to get some targeted feedback, and the community has given me great ideas on improving the UI/UX.
Hey there, KKChar. On Ren'Py, you're doing a few things with clickable images for navigation and so on that are beyond my skillset, but RenPy is generally considered to be a very creator-friendly platform (part of why it's so popular). There are also a lot of great Youtube video tutorials. If you're on Discord, I also recommend checking out the "Homotextual Gaming Guild" server; it's a collection of VN devs (Young Marcus, Grizzly Grove) and they have a tech-talk channel where I'm sure you could get some LGBT-friendly support and guidance. If you have trouble finding it, DM me on Discord and I'll send you an invite. Just be careful about over-extending yourself and burnout!
Thanks! I'll check it out!
waiting for android.♥
Thanks for the interest! Barring any tech delays, it should be ready by 20 May latest.
OMG take your time above all, i send you a lot of good vibes, cheers <3
This was really good. Seems very ambitious. I just kind if wish some of the masculine guys also liked masculine guys, but most seem to prefer femininity which seems to be the way to go or you get locked out of many paths. It would also be nice to know what some of the items in the inventory are because it can be hard to tell by the small picture.
Thanks for playing and the feedback! I'm experimenting with a new genre and game mechanics. I will see how that works out. I'm working with a Ren'py programmer to rework the inventory/crafting system, and address other UI issues the players raised.
i love your game so much and so far, I can't wait to see the rest of the story <3
Thanks for playing!
they are so much cuties in this game, it will be hard to make a choice ;)
for some reason all I see is a black screen, a wooden hoe as my cursor, and "transparent" box at the bottom right when I boot up the game
Hi there, I will upload an updated file shortly to do some UI improvements and bugfix. Look out for demo v 0.1 and see if you still have the issue.
So I have a couple of questions:
Even following the guide I couldn't seem to activate the second Borge CG, Jostein's memories has a file that shows up as broken, and what does the feminine v masculine stat do exactly? Does it affect physical appearance/attributes/social interactions? And last I did the demo but I'd like to try playing the full version of what's there is there a version for purchase with more content or just the current demo?
Hi thanks for playing! I tested the Jostein memory gallery it works for me. Can you pm me with a screenshot? KKChar#8256
Sry the walkthrough was misleading - for Borge, you would need to get the archery test perfect and fire the arrow in the dark/night (you have to impress him!). The 2nd CG will not show if you wait for daybreak and fire. Also, check if you have red flowers in your inventory when you select the use red flower option.
If you check out the factions at the title page, each LI has different masculine/feminine preferences. For the demo CG, only Jostein has a feminine requirement to unlock CG. Otherwise, you will need to meet a minimum fem/masc level to enter into a relationship with them. Physical appearance changes will impact on fem/masc score later in the game, but high fem/masc score will not change your appearance. Becoming transgender or becoming hyper-masculine is tied to specific game choices in late game.
Currently, there is only the demo. I intend to publish by chapters (9 in total).
Okay I'll send the screenshot and PM my full response since it'll be easier.
I did't activate the 2nd Borge CG either. I shooted the arrow in the night, grabbed Tomas, and had red flowers. But I can see the Borge's picture (including 2nd CG) in the memory gallery before I first played.
Hi Atuan, Borge second CG is unlocked when his affection for you hit 35 (means that his affection for you is increased twice). Did you get that in game?
Yes, Borge's affection upgraded twice. But I didn't activate the CG scene throughout the game. Also before I played the story, I checked the game interface including the memory gallery, Borge's picture already unlocked.
Hi Atuan, in that case, it might be a Tyrano bug. Not to worry, as the game will be migrated to Ren-Py later this month. This problem, along with other issues should be resolved.
Can wr have android Version?
Hi, I'm speaking to Ren'py developers to see if I can migrate the game over. As of now, the game engine only supports Windows.
Great and interesting start for the game, I can't wait for the next update.
Thanks so much! Glad that you liked it.
I'm hoping we can get this game for Android too in the future, i know you said it's buggy, but I'm still holding out hope, it could be done.
Thanks for the interest! I'm talking to Renpy programmers to see if the feedbacks so far are doable. If it works out, multi-platform deployment should not be an issue.
I would like to share more thoughts and suggestions. Again, any innovations, corrections and additions are more work. But the developer wants feedback and suggestions - I've been allowed to open my mouth and I'm doing it. Again, this is not something that needs to be dealt with urgently, and I do not want to upset the author in any way - I am not an expert, these are just amateur observations and thoughts.
1. Change fonts in buttons and title. Later it will be possible to stylize them and find on the net some beautiful ones that look like runes, for example.
2. I guess you can hide all the buttons in the big one, like a stone tablet, scroll or notepad or other object - when the player clicks on it, the buttons will unfold on the screen either vertically (in a column) or horizontally (in a row). This avoids the problem of buttons blocking too much beauty on the screen - when hidden, they block almost nothing.
3. Add the ability to open this menu of buttons when moving between locations. Now it is only available in dialogues, and this is a bit uncomfortable.
4. Add pop-up labels (tooltips) to all foot icons (change locations) explaining where these icons lead.
5. Add an undo option to choices. For example, I have the ingredients for all the essences, but I don't want to craft any - if I click on the chemical instruments (alembic, retort, etc.), the game offer me to create the essence with no option to refuse.
6. Add a task log, where both the task itself and specific details will be indicated. For example, the task "I need to prepare a salve" and the explanation "For the salve I will need the following ingredients: ..." and you can even add new details that you can learn from one of the characters, for example, "Never use sugar instead of honey".
7. It may be appropriate to change the trading screen. I was confused at first when I went to the market and couldn't interact with anything other than the letters in the center. The images of items for buying and selling both on the trade screen and in the inventory are very small. I don't have very good eyesight, so it was hard to see the icons and be sure what they were and what they might be used for. There was a good suggestion here to add tooltips when hovering over item icons in the inventory or other UI windows.
8. After pressing the skip text button, the game starts to automatically scroll the text at a very high speed in all dialogues and scenes, which is why the skip cannot be disabled (or it's just difficult). Perhaps there is a button on the keyboard for this by default, but the player cannot find out the control anywhere in the game. A solution needs to be found. Options:
a) reduce the message skip rate or add a configuration that allows you to flexibly adjust the message skip rate - the one that exists now is already extremely high;
b) limit skipping messages only to the dialog in which it was enabled (new dialogs, scenes and texts will start without automatic skipping);
c) remove the skip text button and leave the automatic text scrolling, but make the automatic speed more flexible in the settings - x2, x3, x4, x5, x6 (this will allow you to use the automatic function for quick skipping).
There are probably other solutions, but I haven't come up with them.
9. Frequent change of poses of characters during a conversation is a plus, it gives dynamics and goes well with 3D graphics, you need to use it more often (for comparison, 2D graphics are much better combined with immobility; 2D - "frozen" comics, 3D - live and moving theater). For example, the scene when Britt gets dressed at the beginning of the game while talking to Borg looks great, thanks to a good change of poses - more like this is needed. From an erotic point of view, this scene also looks beautiful. A turn of the head, a slight change in posture - all this will be a plus in different dialogue scenes.
10. Now the facial expressions are fine, and I don't see the point in doing much more expression - it can ruin the narrative and make it comical. The ending of the demo is a little blurry - immediately after dinner, the scenes move at a frenetic pace; backgrounds, places and people change over and over again. I guess it's because the author wanted to show the idea of "to be continued". Therefore, it would be great if in the future both this fragment (the beginning of the first chapter) and the subsequent narrative went a little more smoothly.
That's all. I don't have any other comments or questions yet.
<3
Thanks! Great suggestions - some of them I can fix on Tyrano, more varied poses etc. I would need to speak to a Ren-py programmer to see if the rest are implementable (cost and time wise). Thanks again, for taking the time.
The new fonts and cursor are fascinating. Love them! The size of the buttons in the dialog box is a bit small, perhaps there is a way to either make them bigger or add a slider in the settings to change the size of the buttons and fonts in dialogs for people with poor eyesight.
Also, the location change buttons have become quite tricky and mischievous. You altered them in a very interesting way - unexpected but original. It doesn't seem to be what I had in mind, but it's also what I wrote. It's still hard to figure out where a player is going, but at least the signs are different now.
I can't say anything about the change of gender. I was originally interested in the game because of the gay theme, I'm not attracted to women. So I have zero interest in the breasts of the feminine protagonist. Despite the fact that I have often been mistaken for a girl since childhood, and the fact that I strictly adhere to the "receiving" role, I have never had any desire to change gender. There is a chance that I will drop half of the game's routes at once just because I am not interested in an outcome in which it turns out that I played an otome. And I don't know anything about transgender topics: for example, if a guy became a girl, but dates guys, doesn't that make her straight in the end? I don't know.
The changes on the body under the skin of the masculine protagonist also cause mixed feelings. It looks beautiful and frightening at the same time. Although I find the idea of changing the character's appearance interesting, I catch myself thinking that ultimately I'm only interested in routes that won't contain any triggers. And that ends up discarding the masculine ones, too, even though I'm extremely attracted to men (not muscular ones, though).
Either way, I'm still interested in the game. I am surprised by the enthusiasm and unusual ideas of the developer.
Hi there, thanks for your great feedback! The option buttons will be bigger in the Ren'py version (especially so, for the mobile/Android players). Label/tooltips will also be added for locations in the Ren'py version update. If budget/time allows, the crafting/trading system will be improved too. Version 0.1 demo is a quick fix in Tyrano so that I don't have to update the assets separately in Ren'py later.
The gender/physical change is optional and is a small part of the game/specific endings in the later chapters. Players have to pursue a particular route to transform physically. It is entirely skippable.
Pretty and fun -- good start.
Thanks for playing the demo!
Or play in browser???
Hi, the browser version doesn't load on this page. I have contacted the Itch support team to see if they can resolve it.
ah...okeey......thansk for asnwer heehehe
This is an amazing start. Great work! Love the originality of the setting, the writing is clean and edited, renders are very solid and often stunning, I can't wait to see what else you do with this. Found out about this on my Discord channel and am going to pimp it on Twitter. Best of luck with your project!
Thanks for the encouragement and wishes!
BBN, maybe you can help (or help find people that can help) KKChar with Renpy? (see the answer to my question, below)
I'd be happy to talk with KKchar but I think he's talking to a programmer with far more Renpy/Python skills than I have. ❤️
I join the chorus of praise, this is a terrific start. Everything clicks: the original spin on the postapocalyptic setting, the music, the story and characters, the excellent graphics.
A couple of remarks, also suggested by other users:
1) the cursor is indeed not too practical, it's not always clear what you click on. On a related thing, it would be great if, when you hover on an item especially in the inventory, the game tells you what it is. This is particularly obvious when you buy stuff, as it doesn't say what are the things you can buy if you go over them with the mouse.
2) with so many characters (9 just for the love interests!) it's very easy to get dispersive, trying to do a bit for everyone so that the overall progress is slow. I'm pretty sure you know that but please be aware of the balancing act in the updates.
3) will there be explicit sex scenes throughout the game?
4) another question about the masculine-feminine. When a character is described e.g. 'more attracted' to feminine qualities, does it mean that if you have predominantly masculine qualities you still have a chance to go on his route but you need higher attraction threshold or something like that? or there is for example a limit to how much masculine you can be to have a route on that character? (I can explain with examples, I'm not sure I've been extra clear!)
5) you mentioned in other answers that you struggle a bit with the limitations of the platform you're building the game on (Tyranobuilder), are you thinking of changing it or doing something about it?
6) just to know, how will the funding work? Is the demo free and the next updates for people paying, like on Patreon? I'm happy to pay, for this product, I just wanted to hear what your plans are.
7) about other sites: I agree with others that it can be useful. One of the best ways to reach the maximum amount of people is probably F95Zone (where a page for Ergi already exists), but one has to be able to filter away the obnoxious voices (the community is generally fine but there are the occasional annoying people and the mods don't do much about it). Patreon of course is the next step but it might help having a decent base of people that could support the game before going there (not sure about this, but surely helps).
Thanks for the feedback!
1. I will work on the control issues. Hopefully, migrating to Ren'py will resolve this.
2. I intend to update by Chapters (similar to Telltale game structure) instead of by character routes. All of the "romanceables" are integral to the plot, whether the player dates them or not. Hopefully, I can pull this off.
3. The game focuses on relationships (romantic/sexual or otherwise). The explicit scenes come later as part of the story/plot.
4. The player needs to meet relationship score thresholds (different for each character/personality). You don't need to be transgender to enter into a relationship with them. Though some game endings are specific to this choice.
5/6/7. I had initially intended for the game to be free. But that might not be possible if I had to do this on Ren'py and publish consistently. So I will probably gather the feedback, size up the scope, and decide how to fund this project. Will be great if you knew where I could find/speak to reliable Ren'py programmers. Thanks for the advice!
thanks! sounds like you have a plan, I'm curious to see how it unfolds.
A suggestion, I think some consistency (or at least not too spread out in time) in publishing would be very much appreciated and I also think people would be happy to contribute for such a project considering its reception (just manage your expectations, I'm afraid -think more of a help, not a full time job :D )
Thanks, that's a fair expectation and good advice on the publishing gap time.